Animation.Laser.Rule1 C# (CSharp) Method

Rule1() public method

public Rule1 ( float dt, Animation world ) : void
dt float
world Animation
return void
	public void Rule1(float dt, Animation world){ 
	switch (s1)
	{

	case -1:
	if(!(((0.5f) > (UnityEngine.Vector3.Distance(Position,Target)))))
	{

	s1 = -1;
return;	}else
	{

	goto case 0;	}
	case 0:
	IsCollided = true;
	s1 = -1;
return;	
	default: return;}}