private HitMaterial ( ParameterTable table, int index ) : System | ||
table | ParameterTable | |
index | int | |
return | System |
internal HitMaterial(ParameterTable table, int index)
: base(table, index)
{
BitFields = new byte[1];
AiVolumeRate = (Single)1;
SpEffectIdOnHit0 = (Int32)(-1);
SpEffectIdOnHit1 = (Int32)(-1);
FootEffectHeightType = (HitMaterialFootEffectHeight)0;
FootEffectDirType = (HitMaterialFootEffectDirection)0;
FloorHeightType = (HitMaterialFloorHeight)0;
Pad0 = new Byte[3];
}
TableRows.HitMaterial::HitMaterial ( ParameterTable table, int index, |