internal HitMaterial(ParameterTable table, int index) : base(table, index) { BitFields = new byte[1]; AiVolumeRate = (Single)1; SpEffectIdOnHit0 = (Int32)(-1); SpEffectIdOnHit1 = (Int32)(-1); FootEffectHeightType = (HitMaterialFootEffectHeight)0; FootEffectDirType = (HitMaterialFootEffectDirection)0; FloorHeightType = (HitMaterialFloorHeight)0; Pad0 = new Byte[3]; }