Alexandria.Engines.DarkSouls.TableRows.HitMaterial.HitMaterial C# (CSharp) Method

HitMaterial() private method

private HitMaterial ( ParameterTable table, int index ) : System
table ParameterTable
index int
return System
            internal HitMaterial(ParameterTable table, int index)
                : base(table, index)
            {
                BitFields = new byte[1];
                AiVolumeRate = (Single)1;
                SpEffectIdOnHit0 = (Int32)(-1);
                SpEffectIdOnHit1 = (Int32)(-1);
                FootEffectHeightType = (HitMaterialFootEffectHeight)0;
                FootEffectDirType = (HitMaterialFootEffectDirection)0;
                FloorHeightType = (HitMaterialFloorHeight)0;
                Pad0 = new Byte[3];
            }

Same methods

TableRows.HitMaterial::HitMaterial ( ParameterTable table, int index, AssetLoader loader, int next ) : System
TableRows.HitMaterial