public static void SetTowerForLevelMap(Tower tower, Tile tile)
{
tile.SetBlockableObject(tower);
//UpdateTilePaths();
List<Tile> walkableNeighbors = GetWalkableNeighbors(tile);
for (int i = 0; i < walkableNeighbors.Count; i++)
{
walkableNeighbors[i].RegisterTowerListener(tower);
}
//OnTowerCreated();
}