private void SetFireEffects()
{
Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectDamageImmunityIncrease(CLRScriptBase.DAMAGE_TYPE_FIRE, 100)), ObjectId, 0.0f);
Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectDamageImmunityDecrease(CLRScriptBase.DAMAGE_TYPE_COLD, 50)), ObjectId, 0.0f);
}