public void parseLine(string line)
{
var tokens = line.Split(' ');
if (tokens[0] == UpgradeLevel.Type.Magnet.ToString()) {
if (tokens[1] == TokenValue)
for (int level = 0; level < upgradeLevels.Length; ++level)
upgradeLevels[level].specs.magnetRadius = float.Parse(tokens[2 + level]);
else if (tokens[1] == TokenPrice)
for (int level = 1; level < upgradeLevels.Length; ++level)
upgradeLevels[level].prices[(int)UpgradeLevel.Type.Magnet] = int.Parse(tokens[1 + level]);
}
else if (tokens[0] == UpgradeLevel.Type.CarrotSpray.ToString()) {
if (tokens[1] == TokenValue)
for (int level = 0; level < upgradeLevels.Length; ++level)
upgradeLevels[level].specs.carrotSprayCount = int.Parse(tokens[2 + level]);
else if (tokens[1] == TokenPrice)
for (int level = 1; level < upgradeLevels.Length; ++level)
upgradeLevels[level].prices[(int)UpgradeLevel.Type.CarrotSpray] = int.Parse(tokens[1 + level]);
}
else if (tokens[0] == UpgradeLevel.Type.BubbleGum.ToString()) {
if (tokens[1] == TokenValue)
for (int level = 0; level < upgradeLevels.Length; ++level)
upgradeLevels[level].specs.bubbleGumCount = int.Parse(tokens[2 + level]);
else if (tokens[1] == TokenPrice)
for (int level = 1; level < upgradeLevels.Length; ++level)
upgradeLevels[level].prices[(int)UpgradeLevel.Type.BubbleGum] = int.Parse(tokens[1 + level]);
}
else if (tokens[0] == UpgradeLevel.Type.PowerUpFart.ToString()) {
if (tokens[1] == TokenValue) {
if (tokens[2] == TokenCapacity)
for (int level = 0; level < upgradeLevels.Length; ++level)
upgradeLevels[level].specs.fartCapacity = float.Parse(tokens[3 + level]);
else if (tokens[2] == TokenForce)
for (int level = 0; level < upgradeLevels.Length; ++level)
upgradeLevels[level].specs.fartForce = float.Parse(tokens[3 + level]);
}
else if (tokens[1] == TokenPrice)
for (int level = 1; level < upgradeLevels.Length; ++level)
upgradeLevels[level].prices[(int)UpgradeLevel.Type.PowerUpFart] = int.Parse(tokens[1 + level]);
}
else if (tokens[0] == UpgradeLevel.Type.PowerUpGlide.ToString()) {
if (tokens[1] == TokenValue) {
if (tokens[2] == TokenCapacity)
for (int level = 0; level < upgradeLevels.Length; ++level)
upgradeLevels[level].specs.glideCapacity = float.Parse(tokens[3 + level]);
else if (tokens[2] == TokenForce)
for (int level = 0; level < upgradeLevels.Length; ++level)
upgradeLevels[level].specs.glideForce = float.Parse(tokens[3 + level]);
}
else if (tokens[1] == TokenPrice)
for (int level = 1; level < upgradeLevels.Length; ++level)
upgradeLevels[level].prices[(int)UpgradeLevel.Type.PowerUpGlide] = int.Parse(tokens[1 + level]);
}
}