public UpgradeLevel.Specs getSpecs(int[] levels)
{
var specs = new UpgradeLevel.Specs();
specs.bubbleGumCount = upgradeLevels[levels[(int)UpgradeLevel.Type.BubbleGum]] .specs.bubbleGumCount;
specs.carrotSprayCount = upgradeLevels[levels[(int)UpgradeLevel.Type.CarrotSpray]] .specs.carrotSprayCount;
specs.fartCapacity = upgradeLevels[levels[(int)UpgradeLevel.Type.PowerUpFart]] .specs.fartCapacity;
specs.fartForce = upgradeLevels[levels[(int)UpgradeLevel.Type.PowerUpFart]] .specs.fartForce;
specs.glideCapacity = upgradeLevels[levels[(int)UpgradeLevel.Type.PowerUpGlide]].specs.glideCapacity;
specs.magnetRadius = upgradeLevels[levels[(int)UpgradeLevel.Type.Magnet]] .specs.magnetRadius;
return specs;
}