void OnTriggerEnter2D(Collider2D c)
{
if (c.gameObject.tag == "Player" && rend.enabled == false)
{
Debug.Log("displaytext");
textBubble.text = lines[idx];
rend.enabled = true;
}
else if (c.gameObject.tag != "Player")
{
Physics2D.IgnoreCollision(gameObject.GetComponent<Collider2D>(), c.gameObject.GetComponent<Collider2D>());
}
}