TextTrigger.OnTriggerEnter2D C# (CSharp) Method

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D c ) : void
c UnityEngine.Collider2D
return void
    void OnTriggerEnter2D(Collider2D c)
    {
        if (c.gameObject.tag == "Player" && rend.enabled == false)
        {
            Debug.Log("displaytext");
            textBubble.text = lines[idx];
            rend.enabled = true;
        }
        else if (c.gameObject.tag != "Player")
        {
            Physics2D.IgnoreCollision(gameObject.GetComponent<Collider2D>(), c.gameObject.GetComponent<Collider2D>());
        }
    }