ShootButton.OnPointerDown C# (CSharp) Method

OnPointerDown() public method

public OnPointerDown ( PointerEventData ped ) : void
ped UnityEngine.EventSystems.PointerEventData
return void
    public virtual void OnPointerDown(PointerEventData ped)
    {
        Vector2 pos;
        if (RectTransformUtility.ScreenPointToLocalPointInRectangle(shootButton.rectTransform, ped.position, ped.pressEventCamera, out pos))
        {
            pos.x = (pos.x / shootButton.rectTransform.sizeDelta.x);
            pos.y = (pos.y / shootButton.rectTransform.sizeDelta.y);

            //Debug.Log("I puez sh00t butten.");
        }
    }