public virtual void OnPointerDown(PointerEventData ped)
{
Vector2 pos;
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(shootButton.rectTransform, ped.position, ped.pressEventCamera, out pos))
{
pos.x = (pos.x / shootButton.rectTransform.sizeDelta.x);
pos.y = (pos.y / shootButton.rectTransform.sizeDelta.y);
//Debug.Log("I puez sh00t butten.");
}
}