Sector.Update C# (CSharp) Method

Update() private method

private Update ( ) : void
return void
    void Update () {
                
        if(initializeOnNextFrame)
        {
            initialize();
            initializeOnNextFrame = false;
       }
        
	   if(switchOnNextFrame)
       {
           switchTo(!_areEmittersOn);
           switchOnNextFrame = false;
       }
	}
}

Usage Example

示例#1
0
        private static Dictionary <int, BuildSector> ReadSectors(MapSet map, BinaryReader reader)
        {
            int count = reader.ReadInt32();

            // Create lookup table
            var link = new Dictionary <int, BuildSector>(count);

            // Go for all collections
            map.SetCapacity(0, 0, 0, map.Sectors.Count + count, 0);

            for (int i = 0; i < count; i++)
            {
                BuildSector bs = new BuildSector();

                // Read Build properteis
                bs.FirstWallIndex = reader.ReadInt32();
                bs.CeilingHeight  = reader.ReadInt32();
                bs.FloorHeight    = reader.ReadInt32();

                bs.CeilingTileIndex    = reader.ReadInt32();
                bs.CeilingSlope        = reader.ReadInt32();
                bs.CeilingShade        = reader.ReadInt32();
                bs.CeilingPaletteIndex = reader.ReadInt32();
                bs.CeilingOffsetX      = reader.ReadInt32();
                bs.CeilingOffsetY      = reader.ReadInt32();

                bs.FloorTileIndex    = reader.ReadInt32();
                bs.FloorSlope        = reader.ReadInt32();
                bs.FloorShade        = reader.ReadInt32();
                bs.FloorPaletteIndex = reader.ReadInt32();
                bs.FloorOffsetX      = reader.ReadInt32();
                bs.FloorOffsetY      = reader.ReadInt32();

                bs.Visibility = reader.ReadInt32();

                bs.HiTag = reader.ReadInt32();
                bs.LoTag = reader.ReadInt32();
                bs.Extra = reader.ReadInt32();

                // Flags
                bs.CeilingFlags = ReadFlags(reader, General.Map.Config.SectorFlags.Keys);
                bs.FloorFlags   = ReadFlags(reader, General.Map.Config.SectorFlags.Keys);

                // Create new item
                Sector s = map.CreateSector();
                if (s != null)
                {
                    // Set properties
                    s.Update(bs);
                    bs.Sector = s;

                    // Add it to the lookup table
                    link.Add(i, bs);
                }
            }

            // Return lookup table
            return(link);
        }
All Usage Examples Of Sector::Update