void Awake()
{
//Debug.Log(string.Format("{0}::Awake starts with #emitters={1}, #systems={2}, #forceFlows={3}", sectorName, _particleEmitters.Count, _particleSystems.Count, _forceFlowParticles.Count));
// Make inventory of all relevant elements
if(!_initialized)
{
initialize();
}
//Debug.Log(string.Format("{0}::Awake ends with #emitters={1}, #systems={2}, #forceFlows={3}", sectorName, _particleEmitters.Count, _particleSystems.Count, _forceFlowParticles.Count));
}