ItemController.OnCollisionEnter2D C# (CSharp) Method

OnCollisionEnter2D() private method

private OnCollisionEnter2D ( Collision2D newOther ) : void
newOther Collision2D
return void
    void OnCollisionEnter2D(Collision2D newOther)
    {
        Collider2D other = newOther.collider;
        //print ("Is touching");
        if (other.tag == "Player") {
            Sounds.instance.Pickup ();
            Destroy (this.gameObject);
        } else {
                Physics2D.IgnoreCollision (this.GetComponent<Collider2D> (), other);
        }
        //PlayerController.instance.IncrementCounter ();
        //Destroy (this.gameObject);
    }