void OnCollisionEnter2D(Collision2D newOther)
{
Collider2D other = newOther.collider;
//print ("Is touching");
if (other.tag == "Player") {
Sounds.instance.Pickup ();
Destroy (this.gameObject);
} else {
Physics2D.IgnoreCollision (this.GetComponent<Collider2D> (), other);
}
//PlayerController.instance.IncrementCounter ();
//Destroy (this.gameObject);
}