void duplicateCell()
{
if(null != _lastNewCell)
{
Destroy (_lastNewCell);
}
else
{
ModalManager.setModal("FirstCheckpoint");
}
_lastNewCell = (GameObject)Instantiate(this.gameObject);
SavedCell savedCell = (SavedCell)_lastNewCell.AddComponent<SavedCell>();
savedCell.initialize(this, _lastCheckpoint.transform.position);
StartCoroutine(popEffectCoroutine(savedCell));
}