public void Clear() { int allLayerCount = _allLayers.Count; for(int a = 0; a<allLayerCount; ++a) { _allLayers[a].Destroy(); } _allLayers.Clear(); _liveLayers.Clear(); _previousLiveLayers.Clear(); _cachedLayers.Clear(); _allRenderables.Clear(); }
public void HandleRemovedFromFutile() { _renderer.Clear(); HandleRemovedFromStage(); }