public void Clear()
{
int allLayerCount = _allLayers.Count;
for(int a = 0; a<allLayerCount; ++a)
{
_allLayers[a].Destroy();
}
_allLayers.Clear();
_liveLayers.Clear();
_previousLiveLayers.Clear();
_cachedLayers.Clear();
_allRenderables.Clear();
}
public void HandleRemovedFromFutile() { _renderer.Clear(); HandleRemovedFromStage(); }