void Update()
{
if (Network.isServer) {
if (chargingBeam != null) {
iTween.MoveUpdate(chargingBeam.gameObject, beamSpawn.transform.position, 0.1f);
}
if (chargedBeam != null) {
iTween.MoveUpdate(chargedBeam.gameObject, beamSpawn.transform.position, 0.1f);
}
if (beamCollider != null) {
iTween.MoveUpdate(beamCollider, beamSpawn.transform.position + chargedBeam.transform.forward * 50, 0.1f);
}
}
}