public new void Start()
{
if (Network.isServer) {
base.Start();
bossMovement = GetComponent<BossMovement>();
characters = GameObject.FindGameObjectsWithTag("Player");
beamSpawn = GameObject.Find("BeamSpawn");
cannons = GameObject.FindGameObjectsWithTag("BossCannonSpawn");
initStats();
StartCoroutine(Shoot());
StartCoroutine(Beam());
}
}