CharacterBehavior.onGround C# (CSharp) Method

onGround() public method

public onGround ( ) : bool
return bool
    public bool onGround()
    {
        foreach (Transform t in GroundedEnds)
        {
            if(Physics2D.Linecast(this.transform.position, t.position, whatIsGrounded))
                return true;
        }
        return false;

        //    foreach(Transform t in groundChecks)
        //    {
        //        Collider2D[] colliders = Physics2D.OverlapCircleAll(t.position,groundRadius,whatIsGrounded);

        //        for(int i =0;i<colliders.Length;i++)
        //        {
        //            if(colliders[i].gameObject!=gameObject)
        //            {
        //                return true;
        //            }
        //        }
        //    }
        //    return false;
    }