void Start()
{
audioMngr = GameObject.FindObjectOfType<AudioManager> ();
if (PlayerPrefs.GetString("Sound").Equals("On"))
{
//PlayerPrefs.SetString("Sound", "On");
if (soundButton != null)
{
soundButton.sprite = soundButtonOn;
}
AudioListener.pause = false;
}
else if (PlayerPrefs.GetString("Sound").Equals("Off"))
{
//PlayerPrefs.SetString("Sound", "Off");
if (soundButton != null)
{
soundButton.sprite = soundButtonOff;
}
AudioListener.pause = true;
}
if(levelHighscore != null)
levelHighscore.enabled = false;
}