void Awake()
{
//PlayerPrefs.SetString("Sound", "On");
if (!PlayerPrefs.HasKey("Language"))
{
PlayerPrefs.SetString("Language", "English");
LanguageManager.Instance.LoadLanguage(PlayerPrefs.GetString("Language"));
}
else
{
LanguageManager.Instance.LoadLanguage(PlayerPrefs.GetString("Language"));
}
}