private void RpcShockWave()
{
if (isLocalPlayer && !this.cnt.IsJumping && this.state == State.Infight)
{
this.syncChar.Life -= 50 * 100 / gameObject.GetComponentInParent<Inventory>().Armor;
Vector3 dir = (this.character.transform.position - GameObject.FindGameObjectWithTag("Boss").transform.position).normalized;
gameObject.GetComponentInChildren<Rigidbody>().AddForce(dir.x * 15000f, 10000f, dir.z * 15000f);
gameObject.GetComponentInParent<Controller>().CdDisable = 0.5f;
}
}