private void OnGUI()
{
if (SceneManager.GetActiveScene().name == "main")
return;
if (this.state == State.Infight || this.state == State.Spec)
GUI.DrawTexture(new Rect(Screen.width / 5, Screen.height / (5 * 8.86f), 3 * Screen.width / 5, Screen.height / 15), Bosslife[Mathf.Clamp((int)(syncBossLife / 5), 0, 100)]);
}