private void SetFontByScale(float scale)
{
if(scale <= idE.CvarSystem.GetFloat("gui_smallFontLimit"))
{
_currentFont = _currentFontFamily.Small;
}
else if(scale <= idE.CvarSystem.GetFloat("gui_mediumFontLimit"))
{
_currentFont = _currentFontFamily.Medium;
}
else
{
_currentFont = _currentFontFamily.Large;
}
}