private static Rotate ( IForwardMovablePhysicalEntity movable ) : void | ||
movable | IForwardMovablePhysicalEntity | |
Результат | void |
private static void Rotate(IForwardMovablePhysicalEntity movable)
{
movable.Direction = MathHelper.WrapAngle(movable.Direction + movable.RotationSpeed);
}
MovementPhysics::Rotate ( IForwardMovablePhysicalEntity movable, float rotationSpeed ) : void |