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Universe
Physics
OpenDynamicsEngine
ODEPhysicsScene
SupportsRayCast
Universe.Physics.OpenDynamicsEngine.ODEPhysicsScene.SupportsRayCast C# (CSharp) Метод
Документация по классу ODEPhysicsScene
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SupportsRayCast()
публичный
Метод
public
SupportsRayCast
( ) :
bool
Результат
bool
public override bool SupportsRayCast() { return true; }
ODEPhysicsScene
AddActivePrim
AddAvatar
AddCharacter
AddCollisionEventReporting
AddGravityPoint
AddODECollision
AddPrimShape
AddSimulationChange
BadCharacter
BadPrim
CalculateGravity
CalculateSpaceArrayItemFromPos
CalculateSpaceForGeom
CheckDupe
Collision_accounting_events
Collision_optimized
CreateContacJoint
Dispose
GetContactParam
GetCurContactGeom
GetGravityForce
GetTerrainHeightAtXY
GetTopColliders
GetWaterLevel
Initialize
IsNearBody
NeedsMeshing
ODEPhysicsScene
PostInitialize
RaycastWorld
RecalculateSpaceForGeom
RemCollisionEventReporting
RemoveActivePrim
RemoveAvatar
RemoveCharacter
RemovePrim
RemovePrimThreadLocked
SetGravityForce
SetTerrain
SetWaterLevel
Simulate
SupportsRayCast
WhichSpaceAmIIn
command
start
step