static public int Simulate(IntPtr l)
{
try{
UnityEngine.ParticleEmitter self = (UnityEngine.ParticleEmitter)checkSelf(l);
System.Single a1;
checkType(l, 2, out a1);
self.Simulate(a1);
return(0);
}
catch (Exception e) {
LuaDLL.luaL_error(l, e.ToString());
return(0);
}
}