UnityEngine.Graphics.BlitMultiTap C# (CSharp) Метод

BlitMultiTap() публичный статический Метод

Copies source texture into destination, for multi-tap shader.

public static BlitMultiTap ( Texture source, RenderTexture dest, Material mat ) : void
source Texture Source texture.
dest RenderTexture Destination RenderTexture, or null to blit directly to screen.
mat Material Material to use for copying. Material's shader should do some post-processing effect.
Результат void
        public static void BlitMultiTap(Texture source, RenderTexture dest, Material mat, params Vector2[] offsets)
        {
            Internal_BlitMultiTap(source, dest, mat, offsets);
        }