public static LoadSceneAsync ( string sceneName, [ mode ) : |
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sceneName | string | Name or path of the scene to load. |
mode | [ | If LoadSceneMode.Single then all current scenes will be unloaded before loading. |
Результат |
SceneManager::LoadSceneAsync ( int sceneBuildIndex ) : |
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SceneManager::LoadSceneAsync ( int sceneBuildIndex, [ mode ) : |
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SceneManager::LoadSceneAsync ( string sceneName ) : |