static int Stop(IntPtr L)
{
LuaScriptMgr.CheckArgsCount(L, 1);
UnityEngine.Experimental.Director.DirectorPlayer obj = (UnityEngine.Experimental.Director.DirectorPlayer)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.Experimental.Director.DirectorPlayer");
obj.Stop();
return(0);
}