static int Play(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes(L, typeof(UnityEngine.Experimental.Director.DirectorPlayer), typeof(UnityEngine.Experimental.Director.Playable)))
{
UnityEngine.Experimental.Director.DirectorPlayer obj = (UnityEngine.Experimental.Director.DirectorPlayer)ToLua.ToObject(L, 1);
UnityEngine.Experimental.Director.Playable arg0 = (UnityEngine.Experimental.Director.Playable)ToLua.ToObject(L, 2);
obj.Play(arg0);
return(0);
}
else if (count == 3 && TypeChecker.CheckTypes(L, typeof(UnityEngine.Experimental.Director.DirectorPlayer), typeof(UnityEngine.Experimental.Director.Playable), typeof(object)))
{
UnityEngine.Experimental.Director.DirectorPlayer obj = (UnityEngine.Experimental.Director.DirectorPlayer)ToLua.ToObject(L, 1);
UnityEngine.Experimental.Director.Playable arg0 = (UnityEngine.Experimental.Director.Playable)ToLua.ToObject(L, 2);
object arg1 = ToLua.ToVarObject(L, 3);
obj.Play(arg0, arg1);
return(0);
}
else
{
return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Experimental.Director.DirectorPlayer.Play"));
}
}
catch (Exception e)
{
return(LuaDLL.toluaL_exception(L, e));
}
}