UnityEngine.Experimental.Director.DirectorPlayer.Play C# (CSharp) Метод

Play() публичный Метод

public Play ( Playable playable ) : void
playable Playable
Результат void
        public void Play(Playable playable)
        {
            this.PlayInternal(playable, null);
        }

Same methods

DirectorPlayer::Play ( Playable playable, object customData ) : void

Usage Example

    static int Play(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes(L, typeof(UnityEngine.Experimental.Director.DirectorPlayer), typeof(UnityEngine.Experimental.Director.Playable)))
            {
                UnityEngine.Experimental.Director.DirectorPlayer obj  = (UnityEngine.Experimental.Director.DirectorPlayer)ToLua.ToObject(L, 1);
                UnityEngine.Experimental.Director.Playable       arg0 = (UnityEngine.Experimental.Director.Playable)ToLua.ToObject(L, 2);
                obj.Play(arg0);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, typeof(UnityEngine.Experimental.Director.DirectorPlayer), typeof(UnityEngine.Experimental.Director.Playable), typeof(object)))
            {
                UnityEngine.Experimental.Director.DirectorPlayer obj  = (UnityEngine.Experimental.Director.DirectorPlayer)ToLua.ToObject(L, 1);
                UnityEngine.Experimental.Director.Playable       arg0 = (UnityEngine.Experimental.Director.Playable)ToLua.ToObject(L, 2);
                object arg1 = ToLua.ToVarObject(L, 3);
                obj.Play(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Experimental.Director.DirectorPlayer.Play"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
All Usage Examples Of UnityEngine.Experimental.Director.DirectorPlayer::Play