UnityEditor.NormalCurveRenderer.GetPoints C# (CSharp) Метод

GetPoints() приватный Метод

private GetPoints ( ) : Vector3[]
Результат Vector3[]
        private Vector3[] GetPoints()
        {
            return this.GetPoints(this.rangeStart, this.rangeEnd);
        }

Same methods

NormalCurveRenderer::GetPoints ( float minTime, float maxTime ) : Vector3[]