UnityEditor.NetworkLobbyManagerEditor.SetLobbyScene C# (CSharp) Метод

SetLobbyScene() приватный Метод

private SetLobbyScene ( NetworkLobbyManager lobby, string sceneName ) : void
lobby UnityEngine.Networking.NetworkLobbyManager
sceneName string
Результат void
        private void SetLobbyScene(NetworkLobbyManager lobby, string sceneName)
        {
            base.serializedObject.FindProperty("m_LobbyScene").stringValue = sceneName;
            base.serializedObject.FindProperty("m_OfflineScene").stringValue = sceneName;
            EditorUtility.SetDirty(lobby);
        }