private SetLobbyScene ( |
||
lobby | ||
sceneName | string | |
return | void |
private void SetLobbyScene(NetworkLobbyManager lobby, string sceneName)
{
base.serializedObject.FindProperty("m_LobbyScene").stringValue = sceneName;
base.serializedObject.FindProperty("m_OfflineScene").stringValue = sceneName;
EditorUtility.SetDirty(lobby);
}