private SetCurrentEditorLanguage ( SystemLanguage lang ) : void | ||
lang | SystemLanguage | |
Результат | void |
internal static extern void SetCurrentEditorLanguage(SystemLanguage lang);
}
internal static void NotifyLanguageChanged(SystemLanguage newLanguage) { s_TextGUIContents = new Hashtable(); EditorUtility.Internal_UpdateMenuTitleForLanguage(newLanguage); LocalizationDatabase.SetCurrentEditorLanguage(newLanguage); EditorApplication.RequestRepaintAllViews(); }