private float DefaultScaleForTargetInView(Vector2 targetToFit, Vector2 viewSize) { float f = this.ScaleThatFitsTargetInView(targetToFit, viewSize); if (f > 1f) { f = Mathf.Min(this.maxScale * EditorGUIUtility.pixelsPerPoint, (float) Mathf.FloorToInt(f)); } return f; }