private DefaultScaleForTargetInView ( Vector2 targetToFit, Vector2 viewSize ) : float | ||
targetToFit | Vector2 | |
viewSize | Vector2 | |
return | float |
private float DefaultScaleForTargetInView(Vector2 targetToFit, Vector2 viewSize)
{
float f = this.ScaleThatFitsTargetInView(targetToFit, viewSize);
if (f > 1f)
{
f = Mathf.Min(this.maxScale * EditorGUIUtility.pixelsPerPoint, (float) Mathf.FloorToInt(f));
}
return f;
}