public void Clear()
{
this.m_EndAction = null;
this.m_InstanceID = 0;
this.m_Path = "";
this.m_Icon = null;
this.m_ResourceFile = "";
}
internal override void OnAwake() { base.OnAwake(); // Clear state that should not survive closing/starting Unity (If TreeViewState is in EditorWindow that are serialized in a layout file) m_CreateAssetUtility.Clear(); }