public void Clear() { this.m_EndAction = null; this.m_InstanceID = 0; this.m_Path = ""; this.m_Icon = null; this.m_ResourceFile = ""; }
internal override void OnAwake() { base.OnAwake(); // Clear state that should not survive closing/starting Unity (If TreeViewState is in EditorWindow that are serialized in a layout file) m_CreateAssetUtility.Clear(); }