private RenderChunk GetRenderChunk()
{
if (this.m_RenderChunks.Count > 0)
{
RenderChunk chunk = Enumerable.Last<RenderChunk>(this.m_RenderChunks);
if ((chunk.vertices.Count + 4) > 0xfde8)
{
chunk = this.CreateRenderChunk();
}
return chunk;
}
return this.CreateRenderChunk();
}