UnityEditor.AudioMixerEffectGUI.ExposedParamContext.ExposedParamContext C# (CSharp) Метод

ExposedParamContext() публичный Метод

public ExposedParamContext ( UnityEditor.Audio.AudioMixerController controller, AudioParameterPath path ) : System
controller UnityEditor.Audio.AudioMixerController
path UnityEditor.Audio.AudioParameterPath
Результат System
            public ExposedParamContext(AudioMixerController controller, AudioParameterPath path)
            {
                this.controller = controller;
                this.path = path;
            }
        }
AudioMixerEffectGUI.ExposedParamContext