UnityEditor.AssetStoreContext.LabelAndId.Initialize C# (CSharp) Метод

Initialize() публичный Метод

public Initialize ( UnityEditorInternal.JSONValue json ) : void
json UnityEditorInternal.JSONValue
Результат void
            public void Initialize(JSONValue json)
            {
                if (json.ContainsKey("label"))
                {
                    this.label = json["label"].AsString();
                }
                if (json.ContainsKey("id"))
                {
                    this.id = json["id"].AsString();
                }
            }
AssetStoreContext.LabelAndId