public Initialize ( UnityEditorInternal.JSONValue json ) : void | ||
json | UnityEditorInternal.JSONValue | |
return | void |
public void Initialize(JSONValue json)
{
if (json.ContainsKey("label"))
{
this.label = json["label"].AsString();
}
if (json.ContainsKey("id"))
{
this.id = json["id"].AsString();
}
}