ThemeEditor.Common.Themes.Theme.Write_Flags C# (CSharp) Метод

Write_Flags() приватный статический Метод

private static Write_Flags ( Stream s, Theme body, TextureOffsets tOff, ColorOffsets cOff, uint wOff ) : void
s Stream
body Theme
tOff ThemeEditor.Common.Themes.Offsets.TextureOffsets
cOff ThemeEditor.Common.Themes.Offsets.ColorOffsets
wOff uint
Результат void
        private static void Write_Flags
            (Stream s, Theme body, TextureOffsets tOff, ColorOffsets cOff, uint wOff)
        {
            using (BinaryWriter bw = new BinaryWriter(s, Encoding.ASCII, true))
            {
                // Version
                bw.Write(1);
                // BGM Flag
                bw.Write((byte) 0);
                bw.Write((byte) (body.Flags.BackgroundMusic ? 1 : 0));
                bw.Write((byte) 0);
                bw.Write((byte) 0);
                // Unkown
                bw.Write((uint) 0);
                // Top Screen
                bw.Write((uint) body.Flags.TopDrawType);
                bw.Write((uint) body.Flags.TopFrameType);
                bw.Write((uint) cOff.TopBackground);
                bw.Write((uint) tOff.Top);
                bw.Write((uint) tOff.TopExt);
                // Bottom Screen
                bw.Write((uint) body.Flags.BottomDrawType);
                bw.Write((uint) body.Flags.BottomFrameType);
                bw.Write((uint) tOff.Bottom);
                // Cursor
                bw.Write((uint) (body.Flags.CursorColor ? 1 : 0));
                bw.Write((uint) cOff.Cursor);
                // 3D Folder
                bw.Write((uint) (body.Flags.FolderColor ? 1 : 0));
                bw.Write((uint) cOff.Folder);
                // 2D Folder
                bw.Write((uint) (body.Flags.FolderTexture ? 1 : 0));
                bw.Write((uint) tOff.FolderClosed);
                bw.Write((uint) tOff.FolderOpen);
                // 3D File
                bw.Write((uint) (body.Flags.FileColor ? 1 : 0));
                bw.Write((uint) cOff.File);
                // 2D File
                bw.Write((uint) (body.Flags.FileTexture ? 1 : 0));
                bw.Write((uint) tOff.FileLarge);
                bw.Write((uint) tOff.FileSmall);
                // Arrow Button
                bw.Write((uint) (body.Flags.ArrowButtonColor ? 1 : 0));
                bw.Write((uint) cOff.ArrowButton);
                // Arrow
                bw.Write((uint) (body.Flags.ArrowColor ? 1 : 0));
                bw.Write((uint) cOff.Arrow);
                // Open Close
                bw.Write((uint) (body.Flags.OpenCloseColor ? 1 : 0));
                bw.Write((uint) cOff.Open);
                bw.Write((uint) cOff.Close);
                // Game Text
                bw.Write((uint) body.Flags.GameTextDrawType);
                bw.Write((uint) cOff.GameText);
                // Bottom Solid
                bw.Write((uint) (body.Flags.BottomBackgroundInnerColor ? 1 : 0));
                bw.Write((uint) cOff.BottomSolid);
                // Bottom Outer
                bw.Write((uint) (body.Flags.BottomBackgroundOuterColor ? 1 : 0));
                bw.Write((uint) cOff.BottomOuter);
                // Folder BG
                bw.Write((uint) (body.Flags.FolderBackgroundColor ? 1 : 0));
                bw.Write((uint) cOff.FolderBackground);
                // Folder Arrow
                bw.Write((uint) (body.Flags.FolderArrowColor ? 1 : 0));
                bw.Write((uint) cOff.FolderArrow);
                // Bottom Corner
                bw.Write((uint) (body.Flags.BottomCornerButtonColor ? 1 : 0));
                bw.Write((uint) cOff.BottomCornerButton);
                // Top Corner
                bw.Write((uint) (body.Flags.TopCornerButtonColor ? 1 : 0));
                bw.Write((uint) cOff.TopCornerButton);
                // Demo Text
                bw.Write((uint) (body.Flags.DemoTextColor ? 1 : 0));
                bw.Write((uint) cOff.DemoText);
                // SFX
                bw.Write((uint) (body.Flags.SoundEffect ? 1 : 0));
                bw.Write((uint) body.CWAV.Length);
                bw.Write((uint) wOff);
            }
        }