ThemeEditor.Common.Themes.Theme.Write_Colors C# (CSharp) Метод

Write_Colors() приватный статический Метод

private static Write_Colors ( Stream s, Theme b ) : ColorOffsets
s Stream
b Theme
Результат ThemeEditor.Common.Themes.Offsets.ColorOffsets
        private static ColorOffsets Write_Colors(Stream s, Theme b)
        {
            var offsets = new ColorOffsets();

            using (BinaryWriter bw = new BinaryWriter(s, Encoding.ASCII, true))
            {
                // Top Solid
#if SKIP_COLOR_NOT_SET
                if (b.Flags.TopDrawType == TopDrawType.SolidColor || b.Flags.TopDrawType == TopDrawType.SolidColorTexture)
                #endif
                {
                    offsets.TopBackground = (uint) s.Position;
                    var seven = b.Flags.TopDrawType == TopDrawType.SolidColorTexture;
                    b.Colors.TopBackground.Write(bw, seven);
                }
                // Cursor
#if SKIP_COLOR_NOT_SET
                if (b.Flags.CursorColor)
#endif
                {
                    offsets.Cursor = (uint) s.Position;
                    b.Colors.Cursor.Write(bw);
                }
                // 3D Folder
#if SKIP_COLOR_NOT_SET
                if (b.Flags.FolderColor)
#endif
                {
                    offsets.Folder = (uint) s.Position;
                    b.Colors.Folder.Write(bw);
                }
                // 3D File
#if SKIP_COLOR_NOT_SET
                if (b.Flags.FileColor)
#endif
                {
                    offsets.File = (uint) s.Position;
                    b.Colors.File.Write(bw);
                }
                // Arrow Button
#if SKIP_COLOR_NOT_SET
                if (b.Flags.ArrowButtonColor)
#endif
                {
                    offsets.ArrowButton = (uint) s.Position;
                    b.Colors.ArrowButton.Write(bw);
                }
                // Arrow
#if SKIP_COLOR_NOT_SET
                if (b.Flags.ArrowColor)
#endif
                {
                    offsets.Arrow = (uint) s.Position;
                    b.Colors.Arrow.Write(bw);
                }
                // Open Close Button
#if SKIP_COLOR_NOT_SET
                if (b.Flags.OpenCloseColor)
#endif
                {
                    offsets.Open = (uint) s.Position;
                    b.Colors.Open.Write(bw);
                    offsets.Close = (uint) s.Position;
                    b.Colors.Close.Write(bw);
                }
                // Game Text
#if SKIP_COLOR_NOT_SET
                if (b.Flags.GameTextDrawType)
#endif
                {
                    offsets.GameText = (uint) s.Position;
                    b.Colors.GameText.Write(bw);
                }
                // Bottom Solid
#if SKIP_COLOR_NOT_SET
                if (b.Flags.BottomBackgroundInnerColor)
#endif
                {
                    offsets.BottomSolid = (uint) s.Position;
                    b.Colors.BottomBackgroundInner.Write(bw);
                }
                // Bottom Outer
#if SKIP_COLOR_NOT_SET
                if (b.Flags.BottomBackgroundOuterColor)
#endif
                {
                    offsets.BottomOuter = (uint) s.Position;
                    b.Colors.BottomBackgroundOuter.Write(bw);
                }
                // Folder BG
#if SKIP_COLOR_NOT_SET
                if (b.Flags.FolderBackgroundColor)
#endif
                {
                    offsets.FolderBackground = (uint) s.Position;
                    b.Colors.FolderBackground.Write(bw);
                }
                // Folder Arrow
#if SKIP_COLOR_NOT_SET
                if (b.Flags.FolderArrowColor)
#endif
                {
                    offsets.FolderArrow = (uint) s.Position;
                    b.Colors.FolderArrow.Write(bw);
                }
                // Bottom Corner
#if SKIP_COLOR_NOT_SET
                if (b.Flags.BottomCornerButtonColor)
#endif
                {
                    offsets.BottomCornerButton = (uint) s.Position;
                    b.Colors.BottomCornerButton.Write(bw);
                }
                // Top Corner
#if SKIP_COLOR_NOT_SET
                if (b.Flags.TopCornerButtonColor)
#endif
                {
                    offsets.TopCornerButton = (uint) s.Position;
                    b.Colors.TopCornerButton.Write(bw);
                }
                // Demo Text
#if SKIP_COLOR_NOT_SET
                if (b.Flags.DemoTextColor)
#endif
                {
                    offsets.DemoText = (uint) s.Position;
                    b.Colors.DemoText.Write(bw);
                }
            }
            return offsets;
        }