Terrarium.Game.GameEngine.doDefends C# (CSharp) Метод

doDefends() приватный Метод

We only send these events so that animals can easily continue defending if they want to. There is no information in them
private doDefends ( ) : void
Результат void
        private void doDefends()
        {
            IDictionary<String, DefendAction> defendActions = CurrentVector.Actions.DefendActions;
            foreach (DefendAction action in defendActions.Values)
            {
                AnimalState defenderState = (AnimalState) _newWorldState.GetOrganismState(action.OrganismID);
                if (defenderState != null && defenderState.IsAlive)
                {
                    defenderState.OrganismEvents.DefendCompleted = new DefendCompletedEventArgs(action.ActionID, action);
                }
            }
        }