public static TilePositionToWorldPosition ( Vector3 &tilePosition ) : void | ||
tilePosition | Vector3 | |
Результат | void |
public static void TilePositionToWorldPosition(ref Vector3 tilePosition)
{
tilePosition.X = (tilePosition.X - CenterPoint) * -1;
tilePosition.Y = (tilePosition.Y - CenterPoint) * -1;
}