TerrainDisplay.TerrainConstants.TilePositionToWorldPosition C# (CSharp) Method

TilePositionToWorldPosition() public static method

public static TilePositionToWorldPosition ( Vector3 &tilePosition ) : void
tilePosition Vector3
return void
        public static void TilePositionToWorldPosition(ref Vector3 tilePosition)
        {
            tilePosition.X = (tilePosition.X - CenterPoint) * -1;
            tilePosition.Y = (tilePosition.Y - CenterPoint) * -1;
        }