public override void GenerateLiquidVertexAndIndices()
{
LiquidVertices = new List<Vector3>();
LiquidIndices = new List<int>();
var vertexCounter = 0;
for (var indexX = 0; indexX < TerrainConstants.ChunksPerTileSide; indexX++)
{
for (var indexY = 0; indexY < TerrainConstants.ChunksPerTileSide; indexY++)
{
var tempVertexCounter = GenerateLiquidVertices(indexY, indexX, LiquidVertices);
GenerateLiquidIndices(indexY, indexX, vertexCounter, LiquidIndices);
vertexCounter += tempVertexCounter;
}
}
}