TerrainDisplay.Extracted.ExtractedADT.GenerateLiquidVertexAndIndices C# (CSharp) Метод

GenerateLiquidVertexAndIndices() публичный Метод

public GenerateLiquidVertexAndIndices ( ) : void
Результат void
        public override void GenerateLiquidVertexAndIndices()
        {
            LiquidVertices = new List<Vector3>();
            LiquidIndices = new List<int>();

            var vertexCounter = 0;
            for (var indexX = 0; indexX < TerrainConstants.ChunksPerTileSide; indexX++)
            {
                for (var indexY = 0; indexY < TerrainConstants.ChunksPerTileSide; indexY++)
                {
                    var tempVertexCounter = GenerateLiquidVertices(indexY, indexX, LiquidVertices);
                    GenerateLiquidIndices(indexY, indexX, vertexCounter, LiquidIndices);
                    vertexCounter += tempVertexCounter;
                }
            }
        }